// SHIP NOTES
Blog
Redstone mechanics, benchmarks, and the occasional note on how the shop itself is built.
A
2026-06-14
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1 MIN
Latest
A full binary adder, block by block
Half adder, full adder, ripple carry, and why the carry chain is the thing that actually costs you ticks. Schematic included, redeemable on any Comparator rank.…
H
2026-06-20·1 MIN
Hoppers, chunk-loading and the cost of a lazy chunk
A hopper still costs you tick budget when nobody is looking at it. Where the cost actually goes, and which of the usual "fixes" do nothing.…
S
2026-06-26·1 MIN
Six item sorters, benchmarked
We built six of the most-recommended item sorters on the same chunk, fed them the same throughput, and measured tick cost. The results are not what the tutorial…
T
2026-07-02·1 MIN
The comparator is a subtraction block. Everything else is a consequence.
Read mode, subtract mode, container measurement — all three fall out of one operation. Once you see it, comparator circuits stop being memorised recipes.…
Q
2026-07-08·1 MIN
Quasi-connectivity, explained without the maths
Pistons check the block above them for power. That is the whole bug, and it has been load-bearing in redstone design for over a decade. A plain-language walkthr…
W
2026-07-14·1 MIN
Why your repeater is eating a tick (and how to get it back)
A repeater costs you two ticks of delay by default, and most people never notice where the second one went. Here is the timing diagram, and here is the fix.…